Overview

CONTEXT

In 2022, I worked with Professor Johannes DeYoung (former CCAM director) at Carnegie Mellon on an experimental 3D animation. The collaboration involved leveraging various software tools and technologies to create a unique and visually compelling animation experience.

Building on this work, I completed a project during the CCAM Studio Fellowship in 2023. The fellowship allowed me to further explore computer graphics and augmented reality, blending emerging technologies with creative storytelling.

CHALLENGE

My primary objective was to use software (Unity, Unreal Engine, Blender) and develop a technique for transforming 2D sketches into dynamic 3D animations. I also experimented with computer graphics, using visual scripting to generate geometries through techniques like scan line and ray tracing.

TEAM

Professor Johannes Deyoung

ROLE

3D animation, experimentation

TOOLS

Unity, Unreal Engine, Blender, Maya, Bridge

TIMELINE

Summer 2022

Computer Graphics

Experimentations with scan line and ray tracing techniques to explore how light, shadow, and geometry interact in expressive systems

Process

In my solution, I used Blender to manually draw the flowing ink brush strokes that Al Hirschfeld is characterized by. Then, I imported the model to Unreal Engine to experiment with lighting, shadows, and other visual effects. Finally, I rigged and animated the model in Unity.

The technique blends both 2D and 3D elements, resulting in a figure that appears to come to life off a sheet of paper.